CBT 123: The Hilariously Fun Game that Empowers Kids and Teens to Take Charge of Their Thoughts, Actions, and Emotions
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Learn how thoughts, behaviors and feelings are connected while having a blast. It’s as easy as 1,2,3!
In this fun and interactive game, players use memory and skill to hunt for sets of cards 1 through 3. While answering questions in silly situations, participants learn the basics of CBT. With hundreds of possibilities, CBT 123 is a fun, easy to play game you’ll turn to time and again. Complies with ASTM-F963-17.
| Topics: | Anxiety & Fear, Decision Making, Self-esteem, Thinking & Cognition |
| Recommended ages: | Ages 7 through 15 |
| Grade level: | Grades 2 through 10 |
| Players: | 2 - 4 |
| Printed in: | China |
Customers say the game is fun, silly and engaging, helping kids and teens open up, practice CBT concepts (thoughts/feelings/behaviors), build rapport and work well in group or therapy settings. Common drawbacks are limited card variety, some cards using complex wording for emerging readers, and prompts that assume in-person play (making virtual or solo use harder). Some adapt it for teletherapy while others find that difficult.