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New updated version 2.0! Now includes a Quick & Easy gameplay, be up and playing in minutes!
Includes both kids and teens card decks, making Anger Defuser very versatile
Players learn various coping skills to combat anger while trying to solve the mystery
Exciting gameplay inspired by the classic board game Clue®
Anger Defuser is the therapeutic game kids and teens want to play again and again
Somebody defused explosive anger! But which character was it? And where? What coping skill was used? Players play the role of a detective, searching for clues to the mystery. Finding answers to the who, how, and where, all while learning important coping skills and techniques to control anger.
Kids: "Take a few slow deep breaths through your nose and out your mouth. How can deep breathing reduce angry outbursts?"
Kids: "What does it mean to be in charge of your feelings?"
Teens: "Celebrities sometimes get bad press for getting angry or in fights in public. Should they try to control their anger better? Why or why not?"
Teens: "Sometimes people respond in anger when they are really sad or worried. Why?"
Additional Product Info
Ages 8 through 18
Grades 3 through 12
2 - 6
CHOKING HAZARD - small parts Not for children 3 years or under
Write a Review
My clients really enjoy this game. It is interesting and the...
by Carolyn Knarr
December 13 2018
My clients really enjoy this game. It is interesting and the questions are straight-forward but good.
Not Helpful (0)
It's easy to avoid the bombs
by MA Wentling
June 22 2017
I like that this game uses deductive thinking to solve the game. It's easy to avoid the bombs, therefore not answering question cards which have great tips for reducing anger. Hence the 3 star rating as learning opportunities are lost. I've changed the game so a player draws and responds to a card with every turn and if they land on a bomb they draw and respond to 2 cards.
Thanks for your feedback! We’re glad you’ve found the anger management tips on the cards to be useful. The number of question (bomb) spots was carefully tuned to keep gameplay brisk and exciting while still offering ample opportunity to discuss anger control throughout the course of the game. There is an incentive built into the gameplay to encourage clients to land on more question spaces (the person gets to go again). Both of these options should give insight into the player and their willingness to talk and strategize.
In the manual are some variations in game play, including variations for more question cards to be played in a game. Please be sure and check out the tips and alternative game suggestions included in the instructions.