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by Eric B. Vogel, Psy.D. Ages 8-14. 2-12 players. Kids love collecting cards, and they'll love capturing Psymon cards as they learn important cognitive-behavioral skills with this enchanting board game.
Each of the 10 "bad" Psymon ("psychological monsters") represents a negative thinking pattern and common cognitive distortion. Players learn about their modes of attack and strategies for defending against them. The 6 "good" Psymon exhibit the positive cognitive-behavioral skills that defeat negative thinking habits. Players earn points by identifying the good and bad Psymon at work in the situations described on Think cards.
Beautifully illustrated and really fun to play, Psymon is an ideal tool for teaching children cognitive behavioral life skills.
"This game is an outstanding new tool to aid in making Cognitive Therapy understandable and fun for school-age children." Tonia Brockman, Ph.D., Chief Psychologist, Kaiser Permanente, South San Francisco, CA
Additional Product Info
Not specified. See product description.
CHOKING HAZARD - small parts Not for children 3 years or under
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The only game of its kind
March 9 2018
The only therapy board game of its kind. It allows kids to not only identify cognitive distortions, I but also helpful thought patterns to combat them. I use it regularly. My only criticism would be the illustrations of the “psychological monsters.” They’re average and could do with a re-do in the next version, to better engage kids.
Not Helpful (0)
Great Game to get the CBT skills going!
by the winner!!
July 24 2018
I really like this game and use it with kids (and some adults) to help them understanding negative thinking and how to challenge those thoughts. The scenario cards are juvenile but I honestly think that helps with adults because they don't see it as challenging. It facilitates good discussions and can help reinforce CBT skills that can be difficult to see in their own lives.
I do think that in the next version there should be a handout of all the "Psymons" Both good and bad that the clients can take home to remind themselves of the monsters and how to challenge them.