Description:
A mystery game! Valuables have been stolen, and we must find them before Midnight. Together we search through the Mansion for clues. At Midnight, the Thieves may slip away with all the hidden booty!
Children enjoy figuring out the mystery of what is behind the Secret Door. Because of the co-operative principle, everyone is part of a team that discusses ideas and shares strategies. Other important skills of memory and logic get a workout, too.
Each game is different, exciting and tricky. That’s why adults like playing along! Get the magnifying glass, Holmes, and let’s get on with the Case. Midnight approaches!
Includes: 12 x 12″ board, clock cards, set of valuables, the secret door.
Additional Product Info
| Topics: | Ice Breakers |
| Recommended ages: | Ages 5 through 7 |
| Grade level: | Grades K through 2 |
| Players: | 1 - 8 |
| Printed in: | Canada |
CHOKING HAZARD - small parts
Not for children 3 years or under
Customers say this cooperative “whodunit” is a big hit for families and therapy settings, getting kids working toward a shared goal. It’s often described as fun and exciting, mixing memory/matching with a time limit and “beat the clock” play. The artwork and board locations are frequently praised as magical and engaging. No consistent drawbacks were mentioned.
What they like
- Cooperative play (5)
- Fun & exciting (4)
- Memory/matching (3)
- Time limit (3)
- Therapy use (2)
- Artwork/visuals (1)







